Mission US - "Most Significant Impact" award at G4C
Ivonne Karamoy
I'm so thrilled to share that Mission US: A Cheyenne Odyssey won the Most Significant Impact category at this years Games for Change. The award is honors games targeted most successfully at a specific social issue, with proven actions and/or outcomes. I've always been proud of being a part of the team at Electric Funstuff who, in partnership with Thirteen and the American Social History Project, produce the games.
Here's what people have been saying about it:
CBS News - NY Teacher Turns to Video Games to Encourage Learning
Let's Get Serious About Video Games (on Forbes.com)
BrainPOP on the award and Mission US
Mission US: A Cheyenne Odyssey is the 3rd mission in the Mission US series. It puts players in the role of a Cheyenne boy, Little Fox, in 1866 as he grows up and makes decisions in reaction to the encroachment of settlers, expansion of railroads, decline of buffalo and the rise of the reservation system in the 1860s and 1870s.
It's no secret this is one of my treasured projects. Games have an ability to capture an audience (especially the young ones) and keep them engaged in a way that many things cannot. And to use this in a way that successfully educates children in an unbiased, participatory and exciting manner is a feat. I commend the game designers, historians and writers on this project for writing and designing such a diverse game that allows children to get an understanding of what history felt like at the time rather than our analyses of it after the fact. It's a pleasure designing characters for such a rich and powerful game.
We're hard at work on the next one which will be out later this year. Check out my Mission US project page for more info about this project.